Showing posts with label writing advice. Show all posts
Showing posts with label writing advice. Show all posts

Wednesday, April 1, 2015

W3: My Favorite Writing Habits

You know what I love about writing?! I love writing and making sentences super intriguing the best way to do that is to go on for a while!!! And making sure to start sentences with the appropriate words while maintaining consistent punctuation! You also need to make sure you have everything in one big block of text you know because that makes things super easy to read and that's just how this thing kind of works!! This is how I write all the time!!! Make sure you don't use quotation marks because those can confuse your readers!! Quotations are for the week! Make sure most of your characters think and talk the same because changing voices can be confusing too! I'm just offering my advice because I'm really good at this so you definately should listen to me!!!

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Happy April Fools.
Oh my goodness. That hurt to type out.

On another note...

Camp NaNoWriMo started today. Best of luck, everyone!

On another note, I was going to make a post on Monday about deadlines. IRONIC, HUH? Ha ha ha. Have a happy Wednesday!

Monday, January 5, 2015

Random Monday: New Year and Indie Horrors

Happy New Year, everyone! I hope you had a great Christmas and a good and safe New Year's, and that any students who perchance on this are ready to go back to school. (Yeah, I'm not either.)

So, I came up with something to talk about!

Indie Horror RPGs. A video game, yep. Hear me out.

The Witch's House is a game made in RPG maker a few years ago and follows the story of a girl travelling through a malicious witch's house to find an escape route out of a forest. Being a horror, there are unsettling and gory elements involved. That's not what this is about though. This is about endings. I will tell you two things about the game's end:

1. You will be blissfully ignorant.
2. There are no happy endings.

A lack of a happy ending is something sometimes sought for (not by me - but maybe someday). The thing about it though is the ending is so abrupt, so unexpected, and so gut-wrenching that upon finishing you can do little more than stare speechlessly. Oh, yes, the game had foreshadowing - the smallest sprinklings of it - but not enough to guess what you could have possibly been doing.

The story told in this game is an unexpectedly powerful one and done in a very short amount of time. It's something that I think writers of all trades could learn from. I wanted to share this resource with anyone who might perchance on this blog despite there essentially being a two-year-hiatus.

A horror is something that involves a delicate balance. To truly frighten an audience, you have to grip onto their jaws and turn their head to look at one thing even though the real threat is out of the corner at their eye. Then, when the time is right, you let go and let them finally see the truth - the monster - whatever the subject of your horror may be.

There are probably a great many other examples I could have used, but I just watched a playthrough of this game not too long ago and I'm only just now beginning to recover from that sucker-punch of an ending. Anything that effects someone as much as that deserves a bit of recognition.

I wish you all a happy week, and again, Happy New Year!

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Hey, everyone, my Interview Saturday options are still open. Please feel free to shoot me a message if you want to have your character featured on my blog.